Criterion B-Developing Ideas
The strands in this criterion are:-
i. develop a design
specification which outlines the success criteria for the design of a solution
based on the data collected
ii. present a range
of feasible design ideas, which can be correctly interpreted by others
iii. present the
chosen design and outline the reasons for its selection
iv. develop accurate
planning drawings/diagrams and outline requirements for the creation of the
chosen solution.
Strannd 1: Design Situation
Strand 2: Design Ideas
Strand 2: Design Ideas
Design Idea 1:
ANNOTATIONS:
the first image shows a beach which will be a hand drawn picture on scratch, then the bottles and cans will be scratch sprites that will be movable. The bottles will then go into the ocean using motion commands, where the message will appear for a long period of time, so the kids can read as well as this it will be spoken to allow ease of understanding. then next images will come in a row which will be also drawn to make it more interactive for the kids, they will have plastic on the animals and plants. next will come a message that will be spoken, there will aslo be a few animated pictures. then a boy that is throwing plastic into the bin will appear and so will the message. Then there will be a picture of a clean beach showing the positive effects of throwing plastic into the right bins.
Design Idea 2:
In this the first picture will be of a clean beach, and when the screen is clicked the beach will be full of plastic bottles which will all be sprites. Then when the screen is clicked again there will be a message saying "If you throw these in the ocean then lots of fish will die" then the sprites of alive fish will appear, then they will slowly die. after this the question will appear, then another message will appear saying that if we don't want this then we need to throw plastic bottles into recycling bins. To emphasize this the image of bottles in the correct places will show, and along with this will appear live fish. Then the moral/ end lesson will appear saying "don't throw plastic into the ocean or on the beach, and we will have lots of fish and plants will die."
Design Idea 3:
In this game the fist background will be of a dirty beach and the ocean and the other half will be a recycle bin. The kids will then get to choose which option they think is right, if they choose the ocean the the title will show "fish die" or if they choose the bin then the message that "fish live" will appear showing happy and living fish.
Reflection for story boards:
In these lessons i made three story boards, showing different ways i can create my games in order to make them good for the audience, and make it creative as well as interactive. I tried to make my game creative and enjoyable as well as this i tired to visualize different ideas that many be better than the previous and existing one.
STRAND 3 & 4
FINAL DESIGN/ JUSTIFICATION:
As some of my designs didn't consist of all the components i decided i would require to make this effective i have decided to make another design that will be the one i follow and make my scratch out off.
As some of my designs didn't consist of all the components i decided i would require to make this effective i have decided to make another design that will be the one i follow and make my scratch out off.
I have decided to use this design as it meets all the components that i thought i required to make my game effective and attractive for my target audience. This is very clear and shows all the components that i need to achieve and it will be easy for me to follow on scratch as i have included when to put in music, when to change background and which sprite i need to use. This story board has the same annotations as the previous designs but this is more clear and therefore i will use it.
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